Reward intent. Predict behavior.
The design layer that turns company goals into rep behavior—by shaping upside, effort, and tradeoffs.
Pay mix • thresholds • accelerators • role differentiation • complexity budget • upside design
Wrong behaviors • runaway cost • comp compression • retention damage • "plan cynicism"
Cost of sale % • pay/performance correlation • payout variance • top-tier attrition • plan exception rate
Plan blueprint (one-pager) • role taxonomy • payout curve map • scenario pack (3–5 cases)
If you can't answer "yes" with proof, you don't score above 2.
Score: 0 (Missing) → 1 (Documented) → 2 (Repeatable) → 3 (Controlled) → 4 (Optimized)
Gut feel
plans are argued, not modeled
Documented
plan one-pagers + role mapping exist
Simulated
scenario packs required before launch
Governed
versioning + change control + evidence chain
Adaptive
in-quarter signals tune guidance and guardrails
Plan blueprint • payout curve map • complexity budget • role taxonomy • scenario pack